If you pay really close attention everyone will notice these and they occur in a pattern and on a frequency that is impossible to ignore. . I noticed that i been entered i a game with complete idiots who all either go on one way, or shout to mutch 80 % of the last few weeks. You don't deserve that negrep. This is not always perfect, but given a sufficient number of matches, there is a good chance that you end up with the same amount of platoons that have played against you as have played with you including your own. By the way, I urge everybody to do their part and add to the stats.
This means draws will hurt your win rate as much as losses will. It doesn't really reflect your current skill. When a projectile is fired, gasses enter the bore evacuator and pressurize it. They are outside of the screen. An example was a game I had where my tank got destroyed early so I spectated the game. Oh, and no personal attacks on the person I mentioned or anyone else in here. One thing to note is that during this time I have primarily played solo.
Its bad if your playing alone and the odds are stacked against you since your up against smthing organized. I don't expect people in random matches to be playing with their utmost amount of concentration and skill in every single battle. Looks like the mechanics that they made doesn't work quite well in some matches including this one, and They should fix this matchmaking too real quick, or else, people won't give a fuck to this game n' just randomly leave. As you are facing very differents ennemies each time, you need a high number of matches to confirm the trend. You should get rewarded if you flank and track and aim weakspots and push flanks as a team.
Also there's a lot of reasons why win rate alone doesn't explicitly describe player skill. The Lowe for example is nothing special, but zero day players jumping into premiums are skewing the stats. Charging first into the enemy is a great way to get yourself killed. I agree that there are assholes out there that do use stats to poor effect, but I dont think that's part of this discussion. The same must be said for win ratios.
That's the only way to create a 50% team win ratio. Thats more effective tool for departing us from our money than pleasing. No one tank performs the same for all players. Again in this practical example, 1K battles comes out as a minimum order of magnitude to give reasonable and significant results. What I have is something that very much correlate to my theory and has one alternative explanation only: that I'm one of the very best players of the World which is unlikely. Stop effing with a good thing! This seems to be based on previous recent performance. I even bounced 4 times off a M7 priest with my Patton.
WoT is a multiplayer online action game where players compete in 15-vs-15 player random tank battles. This mindset alone will dictate how you behave in a game, and how much research you do outside of game. After all, i need to say that even with the good setup your team can loose a round, there are several reasons for this like suiciding, afks, clever enemies and the opposite. Given an equal opportunity with exactly equally, non throttled performing tanks, there would be a lot obviously not all of non paying free players that would give a lot of these pro's a run for their money if not completely run circles around them. This was not the first time this happened for this situation. People especially the enemy have no expectations of it being effective.
From there it's a matter of figuring out how to enact X within the guidelines of the game. Watch what tanks do when they begin capping a flag. If you can't see the enemy, you'll have a hard time shooting them. Learn the quickest routes on the maps. This is still below average overall, but in the period since I repurchased it, I have an effective win rate of 57.
However there's a large middle ground to this where you can tip the balance in your favor. If a player has mostly tier 1 games played in 20 k games then a player with mostly tier 5 or above games in 20 k games is probably a better player even though the first one has 60 % win rate and the second only 50 %. If you have a great pitcher and hitters, what happens if the infield keeps committing errors? I have streaks, I've been over 80% and other nights close to 30% but the game does not seem to be reacting to my play ability by deliberately dragging me up or down. Tiers 5-7 either teach a player to adapt their tactics to the battle or the player slogs through the mid-tiers thinking this is the worst game ever created. I have also been looking at other peoples stats and have noticed they are having the same thing happen. I know that my win rate increased by about 5% when I changed from solo grinding to platoons.
I personally see this stuff as player skill as much as positioning, using cover, aiming, knowing weakpoints, etc. There are undoubtedly several articles and threads touching base on these and I fully encourage people to link, talk and debate these subjects. The error range is going to be as large as what we perceive as a major difference between players - ie, 5% points or more. Holes are drilled into the bore to the evacuator. This happens often -- and is the source of many player complaints about the unfairness of Matchmaker. Below are the top performing tanks in June based solely on their win rate.