The 113 is more mobile and has a gun where missing a shot is less of an impact given the higher RoF. Try find the positions of the opposing team and reacting based on what you see or don't see at the time. With roughly 400 tanks in the game, it would take you well over 30,000 battles to play every tank on every map - just once! Essentially, a cromwell would be a better scout because you can distribute a cromwell over larger areas with less support and having the confidence that your cromwell has less of a chance to die than a scout. Bootleg from China, it shares similarity to its bootleg predecessor. Equipment Recommended choice for the tank Coated Optics - General choice for flexibility to help spot targets better especially on the move. The tank's only noticeable drawbacks include the thin hull, and relatively unimpressive hitpoint pool of 720.
At the same time your team are providing cover and stop the opposing team from advancing onto you. Binoculars - Probably the lowest priority of the optimal choices but useful if the intent is to passively spot targets which the tank is capable to. Like previous Chinese tanks the mobility are above average and allows you to move around the map where you are needed aside from hilly areas. All- told, that makes 82 possible map and battle- type combinations as of Patch 9. You can easily angle the upper glacis a bit more on your own to achieve auto-bounce levels. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. Thanks for reading as always guys.
I can not stress this enough, for all tanks, but especially this one, you should leave as soon as the engagement dictates that you should. For Type 59 drivers you either can roll the dice and try to hide your right side or equip a wet ammo rack. Camouflage - Light tanks benefit the most from this skill due to having the same camo value as if you were stationary. Coated optics is weightless so put you can put it on instantly whereas the others are weighted. I don't understand how you can consider reviewing a tank after only 6 battles.
With the same 128 penetration as the M4A3E8, it should be played like one. The tank will be broken down into firepower, armor, mobility, miscellaneous attributes, and tactics to use. This forces the Type 59 to either fire premium ammunition to counter the bad accuracy or more likely to fight at close ranges where the Type 59 excels. Be aware of the limitations of your dismal gun depression, which prevent you from assuming hull down and makes it unsafe to climb hills. Compete with either the Cromwell or the Cromwell B. Due to the slowness of the tank and long reload time, it is essential it has allies that are able to support it at once. Be aware that the stock gun, while packing good alpha, is inaccurate and has a tendency to shoot into the corners of the reticule.
I thought it was a good light. Harasser - kind of a mix of active and passive scouting mainly during low tier matches where you are forcing the enemy to focus on you or disengage with their current targets as they are receiving damage. No knock damage nor illuminate the terrain. This Type 59 tank guide will help both players who are looking to improve their Type 59 skills and for those looking to learn how to counter a Type 59. Furthermore, the T-34-85 gets a heavily armored turret that can be more favorable to have over mobility in certain situations. We'll playing the Cromwell and we'll post our top score this upcoming Saturday.
However, production was never initiated, and the Chinese army settled for modifications to the Soviet-made T-34s. My equipment choices consisted of Binoculars, camo net, and Optics for a full setup. Really unfortunate that the vk lost the derp, it made the tank fun. Sure you save some credits driving a scout but in the pay2win format, having a gun is better and gives you more flexibility and carry potential. It can be flanked rather easily though, so medium and light tanks supporting it or shielding it from the main engagement is a must. Lineup 1: 2-3 T37s, 4 Cromwells, 0-1 T-34-85 This lineup is used for quick, aggressive flexing maneuvers. As a long time scout fan, and 1 for winrate on the type 62, I can say you're doing it wrong in the video.
The tank can be rather dependent on the map given and tank setup of the enemy. Today I'll be talking about the choices of tier 6 tanks for strongholds. Generally you want to set up your team in a position to catch them repositioning when you apply the strategy. They provide a good balance of everything, including a gun that is just as good as the Cromwell's gun but with more alpha damage in exchange for a slower reload, making it more suitable for trading shots but still very capable when used for flex. Yet on the wot forum I see folks complain how bad it is and want is buffed.
It's not the best idea to 'suicide scout' as your gun is still useful for damage particularly against thin armoured targets. They are setting up the T37 to be the best at almost everything. This is what light tanks do against higher tiered opponents. Consider cap pressure instead of finding tanks to attempt to penetrate despite how unrewarding the game might be. When introduced the Type 59 posed a problem of being a good tier 8 medium tank and being a tad too good at being a tier 8 premium medium tank. So that looks amazing besides the pen, will get to that in a second. M44: the second most commonly used artillery, for a good reason.