The only distinguishing feature was the cupola which was based off the Panther's cupola. English isn't my natal language. This tank is also good at taking hits for other reasons. By simply going back and forth at an angle, you're providing the reds with both a very strong frontal armor profile and a small turret to hit. Same as the 80-100 damage shots are frustrating and not fun. It takes good positioning and map nohow to put yourself in a good position to pen anything at high tiers you get scout mm, it happens a shit ton. Bomb them for a while and then relocate.
They have to spend considerably more time to dump a clip. Scenario 1: You are driving to your usual location on a city map and see that your friendly light tank has spotted an enemy O-I headed to that same area. It sees tier 9, like a tier 7 medium. It has less mobility that, for example, cromwell. Not much of this comes from chasing scouts, although I am usually first on my team to chase down and kill one if i can. No matter what tank you are in. Any idiot who tries to get rid of a life is a murderer! I know it sucks to lose a tank you like to play but that's just game balance.
The slow Traverse makes this tank very hard to maneuver while at any speed. These are the current scout tanks from tier 4 to tier 8. It only does crazy module damage when it pens though. If you're going to yolo a spot with no escape available, the T49 still can't one shot same tier tanks. Yes, this tank has issues with being spotted.
Same as when someone talks about arty ruining their games and the arty players always have a defense to explain why it's not broken. Neither compare to the T71 that thing is just a beast! Still, as soon as you turn when moving, your speed will drop quite significantly. But it's still the same concept and tanks at the tier of the vk are generally less armored which makes the effect pretty strong still. If you know how to use it, it is still a good tank - just not as good as before. Personally, I don't play it like a typical scout.
I agree there are a lot of other broken mechanics in the game. Put shots into the tracks and other vulnerable areas of enemy tanks or pick off low hp enemy tanks to support your allies and not be regarded as a dirty scrublord camper. It uses the extreme violence of its explosion to damage. If none of the above are possible, shoot at whatever you can: snipe yes, snipe , peekaboo, but always if the enemy's gun is not pointing at you. It depends of the map but in early game you have to do active or passive scouting 54% winrate if you do that , use the tazilon guide to understand how to play a scout on WoT: With the 10. Críticas constructivas sí, destructivas no.
Damage doesn't matter, counter play doesn't really even matter that much the only reason I bring that up is because I think the slow speed of bigger tanks with derps help balance them , the scenario doesn't matter. A derp gun on a light tank is in my opinion just as toxic and frustrating as arty. Until, that it, I actually played a match with it. A warning to the Average newcomer: it is brutal. Get BiA - improves the mentioned driving skills but also reload and everything a bit. It cannot even play the role as a scout, because it is to slow and has a short view range.
The easiest and simplest is being more aware of your minimap and the possibility of a surprise T49. Do not think of it as a pure scout, it is not. I run Camo net for when I'm taking a breather , Coated Optics and a Gun Rammer I tend to be an aggressive counter scouter so having the fire rate helps. Think of it as a very fast med rather than a light. The way to success is perhaps something in between.
In one of my recent games a hellcat I killed with 2 shots. I don't think the t49 is at all op. Especially when considering the scenario I mentioned where they just pop around behind you and shoot your tailpipe. . For example, one game I had 4 bounced shots. I also equip Multirepair, Adrenaline and Chocolate. All you have to do is watch the minimap.
So, you have to see yourself as an agile little tank made for harassing the enemy and dedicated arty killer. The numbers seem to suggest it is a downgrade, however. My issue with the t49 derp isn't about its damage. You are not the only one tanking at 3 in the morning Do try the Adrenaline once or twice. He hits you for 70-80% of you hit points and blows all your repairs in the first 3 minutes of the game, realizes he is completely overmatched at that location and drops down to safety before maybe taking even a couple of shots in return. It has no gun depression any more! It can also do almost the same damage with an extra 5 seconds which are mitigated by the aim time. You will make enemy turn their guns in your direction away from your team mates and you have to be quick to retreat.
Make antiscouting work: derp and ram is really nice for that kind of work, but try to hit the flat part of the side or rear armor of those american and french paper tanks. Bat has better accuracy, aim time, and hp. The tank is has a good view range now so you don't always need to speed forward. Let's toon up, currently grinding the Crom for the event. Only problem is it's very taxing to play.