I find the whole thing just bad. Vehicle Rebalance Goals The most important goal is to increase the importance of armor. This new change will just let noobs move up faster, or at least a few more noobs that might play a lot of lower tier tanks to experiment. Stay tuned for more information — as we get closer to the release of the second Sandbox phase, we'll provide much more detail about what is coming. My feedback: I want to be able to trade vehicles for vehicles, not trade vehicles to get a discount on vehicles. First Iteration of Testing We plan to test different approaches to game balance and, if the community approves and it meets specifications, we'll implement the changes.
Murazor: Artillery can no longer one-shot players, so we decided to increase its accuracy so it would be possible to make a predictable shot. If you receive hate mail, cover the sender's name before posting. Here's a comparison between Update 9. The Sandbox is a special server used for testing a prototypical game balance model, Balance 2. We look forward to hearing your thoughts. As a result of this, we will be introducing provinces soon to support time zones within these regions and want to get your feedback about the Oceanic and East Asia prime times.
They're maneuverable with good gun handling. Your feedback will become the starting point of further development of the game. Due to these two traits, Type 5 Heavy is capable of angling and sidescraping much more effective than its brother. The vehicle was planned to be used for breaking through fortified enemy lines and for coastal defense. The Sandbox environment allows us to deploy and test these prototypes, then collate player feedback and data, allowing for rapid iteration and revision. In addition to the changes noted above regarding penetration distance and shot dispersion, we also made a general reduction of view ranges, which allowed players to be less afraid of being spotted and destroyed from distance, since vehicles that are not intended for ambush gameplay were no longer effective in shooting from a distance.
Or say a discount to upgrade to the skinned version. The same rules from our game server apply to the test server, and we'll be monitoring this behavior in the same way. Fill out and submit an application via the button below: Will I immediately be accepted? In this report we'll discuss our original goals of the features we tested, the assumptions we checked, the results we received, and what we intend to do next. Stabilisation was done so that players could easily hit a target at close distances. They should instead focus on improving the graphics and sound of this game, graphics have barely even changed since 2014 and are getting more and more obsolete every year.
When we update the server, it will become unavailable. Also why can't people trade in tier 8s, is it because then they wouldn't have to spend enough or any money at all on the tank they're trading in for? Final implementation will depend on the analysis of the data we collect from the tests. Because of that, the Sandbox will be temporarily unavailable starting July 21. What about a Store Credit type of system? Making some improvements shows that 1 wargaming actually gives a damn about its players 2 wargaming is willing to listen to its players and make decisions that ultimately make more people happy and 3 make the purchase of buying premium tanks more appealing to a broader section of the player base. These changes made firing from long distance much less effective. The introduction of tank roles aims to both clarify vehicle abilities and strengths and to create more gameplay variety and depth.
However, there is much work to be done to improve the balance for some of our other roles: some vehicles don't have a distinctive role or a role hasn't been determined yet. The system as it is now does not provide reasonable value, unless it can be applied to any store purchase and or trade in multiple tanks. Please be aware that this poll is mainly targeting those living in the Oceanic and East Asia regions. We've been discussing internally the possibility of individual gun adjustment that depends on roles of particular vehicles. Ambush vehicles are not meant for battles at close distance. Effective in close combat with more heavily armored vehicles by using speed to gain position and attack weak spots.
We are here for the free exchange of tips, strategies, player guides, how-to's, news, information, and discussion. However, it's my opinion that this game isn't as strong as it once was. Access to the test server can be terminated or restricted at any time for non-compliance with the and. To me it just seems all benefit if you'd let people trade in for something that makes them happy and still playing. Go to submit an application or check on a pending application.
This whole trade in stuff has been, like so many things, poorly executed and rather half assed. We made two big changes to accomplish this: we reduced the distance where shell penetration falloff begins and also increased the dispersion of shots within the aiming circle. The trade in program has the potential to bring back some of the player base that has left, keep some of those that are on the verge of leaving, and it also has the potential to allow newer players correct a mistake they may have made by trading in a tank they bought early on not truly understanding what they were getting. Details for this particular role are still being discussed. These issues have been the result of a number of smaller changes accumulated over a long time that now collectively require a more dramatic change to be fully fixed. The test client will be available in English and Russian only.
So with all of this in mind, we wanted to share our current thoughts on the Sandbox. Almost the same thing can be said about the bonus for artillery assisting. Having some pro players sealclubbing them with selected imba-tanks won't improve the situation either. On the other hand, I barely play Hammer now. There is no guarantee that the final version on the Sandbox will be implemented in the live game. To achieve this goal, we created the Ticket Category:.
Cavalry These are mobile and relatively armored vehicles -- mostly medium and some light tanks. In later iterations of the Sandbox, we'll make further adjustments to the changed technical characteristics using both statistical information and your feedback. Personally I want the German Bulldog, I was going to buy this but think it looks awful so will wait for a none skinned version instead. We're very interested in your feedback because that's a huge part of how we're making changes! I've got 6 or 7 tanks I want rid of none of them on the list, why can't I trade in a tank of my choice for a tank of my choice? I was looking forward to picking up some low tier crew trainers for Czech, Chinese and Japanese lines. Pankov: We're implementing it little by little. I have a bunch of tier 2, 3, 5, 6 and 8 tanks I never play anymore, I want to get rid of them, but I'm not going to sell them for silver.